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King says he has spoken to various pinball designers about creating a virtual game which could then be made real game if it proves popular. The difference is that unlike Stern, FarSight most certainly is in the business of making video games. He’s the product development honcho at FarSight Studios, the company behind licensed virtual versions of real games including Cirqus Voltaire and Stern’s Ripley’s Believe It Or Not. “Designing a pinball machine is a major task, so it could be that in the future we do a video game simulation of a new machine at the same time,” he said.īut making a physical machine from a virtual simulation is something that’s been on the mind of Bobby King.
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He did believe that a virtual table could add value to a physical machine though, in the same way as offering a video download of a movie that’s sold on a DVD or Blu-ray disc.
It’s something I had the opportunity to discuss with Stern Pinball’s Gary Stern earlier this year, but which he rejected on the grounds that Stern Pinball is in the business of making pinball machines, not computer games. Gary Stern is not in the video game business That would allow for all kinds of fine tuning based on user feedback, or even something as simple as A/B testing: distributing two different versions to two groups of people picked randomly and seeing which one is more popular. Since virtual games can be created and cranked out for less money than physical ones then it would certainly seem to make sense to do so as a matter of course before building the real thing. It’s also significant because to the best of my knowledge it marks the first time that the virtual arena has been used as a commercial proving ground for a game design before it’s turned into fully working pinball machines that are marketed and sold. Now, though, a flipping whitewood has been made, and fully working physical machines will go into production in summer 2015. A Kickstarter campaign for a new Ultra Edition of Timeshock! sucessfully completed in September 2013.
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That’s significant because Timeshock!, released in 1997, has until recently only existed as a virtual pinball table, originally in the Pro Pinball series developed by Cunning Developments. The Ultra Edition Kickstarter finished in 2013