DynRPG is a plugin SDK for RPG Maker 2003. “SDK” means “Standard Development Kit”, and in this case it means that everyone can create his own extensions to the RPG Maker software now, as long as he knows how to use C.DynRPG not only offers the average programmer access to the world of “patching”, but it also provides the basis for far more powerful extensions than all “patches. But remark that this is for RPG Maker XP, and not the newer RPG Maker VX (Ace) (RMVX). Porting your game to another engine. When you want a version of your RPG Maker game to run on other platforms such as iPhones, iPads, Android tablets or phones, you will have to do some manual porting.
Yes, it's a simple system, but Enterbrain did a lousy job coding RMXP to begin with. I mean, just take a look at the GameSystem object. It hosts instances of the interpreter, but one for both map and battle. Why the hell did they do that? What were they thinking? It's a complete waste and causes the render and update process of the system to be very faulty and badly written to begin with. It doesn't really help to have people writing scripts based on such a shitty base.
Which is why the SDK was written, which is now being taken to the next level with Vertigo, which is still in the planning stages. I don't think that the VX is bad, but I prefer XP because you have much more freedome and can decide what and how you want to do something.The VX has some advantages and big disadvantages:+ great animations+ improved editor style+ easier to handle, useful new functions+ mapping doesn't take hours (I mapped 4 hours to complete a 50x80 XP map.-)+ good RTP graphics+ very few bugs (XP had some small bugs - debugging took hours of time, because you did not know what was wrong. The 'Wait for Move's Completion' was bugged, or rather the move routes without this command)+ better structured- some great functions removed as the unlimited map size- 4/5 tilesets you cannot change- small characters- a cow or a butterfly is as high as the character- the style is too 'bright' for some kind of games/scenes/atmospheres- far too less freedom to create your own style- angular graphics.
Just a brief update.I reverted to the old template because the previous ones were crap and every time I visited, I just wanted to claw my eyes out! So I returned to this one. It's always been aesthetically appealing and is more appropriate. I guess the expression It it ain't broken, don't fix it!
Really does apply.Much of the sidebar content is now out-of-date, so some time next week I'll bring it up-to-date and change the layout slightly. Plus, I'm re-downloading the original, unmodified template and uploading it again so that I have a fresh template to work on.I'll then update old code, such as for JQuery, and try to cleanse it of its impurities to conform to XHTML/CSS3 standards. This may take awhile because the template is old and I don't think it's been updated on its originating site.The main areas, however, that need the most attention are the sidebar and footer. So those will be the target areas first. Six years ago today, The Gladiator Project was actively in development for RPG Maker.
It was an ambitious project, based on my personal interest in and fascination with the Roman Empire.Sadly, for various reasons, I abandoned the project. And there it remains, gathering dust.So What Happened? The Gladiator Project was first developed for RMXP, based on its original hack-and-slash concept for RM2K3, but highly expanded. It then migrated to RMVX, where further expansion took place (including customized graphics).
To begin with, I wasn't very competent at RGSS and frequently lurked in forums to try and learn from others' scripts.I eventually emerged from the shadows to ask how to create a basic lexicon. Nothing special or spectacular, just a template from which to work with and learn from.One coder arrogantly claimed that the script was boring and he could add bells and whistles to it for a complete script. This deviated from my original request and, despite re-quoting my desire for a basic template, still felt mortified and belittled.So I continued on my own, refusing to revisit that particular forum. However, interest in the project began waning, along with the enthusiasm and drive to continue its development.Eventually, I decided to cease development altogether.Is The Project Scheduled for Redevelopment?I've been thinking about redeveloping this for RPG Maker MV, perhaps as my next project after.
However, this may not happen anytime soon, tentatively this year, more likely next year. This is the new layout for Ye Olde RPG Maker Times Blog. Frankly, I hate it!
I may end up going back to the original and KEEPING it. I remember now why I didn't change the original blog template for years!Once upon a time Blogger used to be da bomb, but nowadays not so much. Their new dynamic layouts are fine as eye candy, but sadly they're not too widget-friendly in favor of Google's monsters.And since it's been quite some time since I even poked around in the guts of Blogger's code, primarily in favor of WordPress, it took me HOURS to figure one simple thing out.
If I'd have done the same thing in WordPress it would have taken a quarter that time. I guess I've just been out of touch with Blogger's code for too long!As I've mentioned previously, this is no longer the official RPG Maker Times blog.
It's new and official site is now. And that's where it'll stay.I'll mirror any updates on this blog, including for plugins, projects and anything else I'm working on, with any relevant links reciprocating to the official blog.
And that way those who are already familiar with this blog will get the updates as well. After my previous post, I started thinking.
Since yesterday was officially the First Day of Spring, I figured it was time to spring-clean the site.Careful ConsiderationAfter carefully considering on the best course of action for this, I decided to drop support for 2K3 and XP. These two RPG Makers seem less predominant nowadays, and besides I no longer actively use them. While some game developers may still use them, according to general statistics, their usage is less frequent in favor of VX, VX Ace and MV. Hence, the decision.Most of the current posts containing references to 2K3 and XP will remain intact. However, I am removing the XP plugins and archiving many of the 2K3 materials (such as resources and utilities).Spring CleaningAs part of the spring cleaning, a necessary evil is to go through each and every post (from the very first) and remove redundant links, images, etc.This is a hideous process, a road I've traveled many times before. But it is necessary and will, of course, take some time.Afterwards, the main focus of the site will be VX, VX Ace, MV and Smile Game Builder, especially the latter two, as these are the ones I use most frequently.Original BlogThis is the original blog and it's in desperate need of updating.This won't be in the form of retroactively updating posts; that'd take way too much time, as its last update was in August 2016.
I won't change anything either, except for tweaks to the sidebars.Instead, the blog will become a repository for posts from this site and its subsites, with links to the posts instead of the full articles. This includes SGB news, scripts and plugins and news related to RPG Maker as they're posted.The official RPG Maker Times site is now housed on its, including its subsites. Otherworld's official rename is Otherworld: Origins. (The logo isn't quite right, so will change later. This is temporary only.)Reasons for the ChangeThe reasons behind the title change are simple.During the writing (or rewriting) process, it became necessary to refer to the original materials. Primarily, this reflects on playing as one of the three main characters. Hence, essentially going back to its roots, its origins, and adapting the game flow to its new course and direction.Because the course of each character eventually converges, many parts of their storylines backtrack to the original plot concepts for previous incarnations in the planned Paranormality series.
Thus:sulist icon='icon: book' iconcolor='#800'. Jack Urban's quest for finding his missing sister (from Darkling).
Anna Carrera's journey through the Otherworld to revisit parts of her life and decide whether to change their course or not (from Nexus, the original idea for this game). Swan's past in the form of flashbacks as she travelled between worlds. (This was originally conceived for Portals, the final game in the Paranormality trilogy, conceptualized but never realised)./sulist(Although development on these titles ceased, I merged their plots and stories into Otherworld: Origins.Smile Game Builder Tie-InAs many of you know already, I have the honour and privilege of beta-testing the. Because it's still beta until its release date on 8 September 2016, I'm unable to give too many details on its inner workings.
That is, apart from what they've already shown publicly. However, Otherworld SGB: Through the Veil (the working title for the Smile Game Builder game), is an indirect tie-in with Otherworld. It references many events occurring in Origins, as well as ideologies that won't make it into the game.Otherworld SGB is a 3D first-person thriller. It's essentially a 'dungeon romp', where the player must navigate the mazes of the Underworld. The goal is to find the portal to the Otherworld and, ultimately, freedom. Along the way, the player meets all manner of people and creatures. Some will hinder the player, some will help them.That's the basic concept for the early beta/sample game.Obviously, it needs a lot more work done to it, notably on fleshing out the plot more.
But, in time, this will slowly take shape.For a sample game, my aim is to create a simple version of the officially released game. And then, after beta-testing development, I'll create a new projects subdomain specifically for Otherworld SFB. Updates will primarily include progress on development. Some updates will include tutorials on how certain effects in Smile Game Builder are achieved.These will then be placed on the main blog. Has released some new DLCs, this time with a medieval theme!Three new packs ready to help you go positively Medieval on your game! — RPG Maker Web (@RPGmakerweb)How about some medieval Knights Templar character sets? Has released one, expanding their medieval theme, including interior tilesets.Or how about some medieval music to match?
Joel Steudler has done a very good job on composing 20 medieval pieces (5 Battle, 4 Dungeon, 3 Field, 3 Theme, and 5 Town) using period musical instruments, such as the lute, recorder, and harpsichord. And I do really like this collection.The final DLC is Sherman3D's Town of Seasons pack, which contains tiles town tilesets for Winter, Summer, Spring or Fall.They're available for purchase and download.Or, if you prefer to buy them on Steam, you'll have to wait. DLCs usually appear there about a month after their release on RPG Maker Web. Presented this question on Twitter. And, of course, I tried it, curious to see just how much I know about RPG Maker because I have been involved with it since RM95, after all! (That makes me feel so old now!)How much Trivia can you answer?
— RPG Maker Web (@RPGmakerweb)My Result: 90%I overlooked just one fine detail. Hint: Forget about transparency!RT I'm an Geek! П˜Š I got 90%!
What's your score?! I started with, been using it since! — RPG Maker Times (@CompanionWulf)And, so, why not try it?
If you want to, post your scores here or retweet them with the hashtag #RPGMakerTrivia or @CompanionWulf. Either way, this was a cool idea!